| ROUND(3G) | [FIXME: manual] | ROUND(3G) |
round - find the nearest integer less than or equal to the parameter
genType round(genType x);
genDType round(genDType x);
x
round returns a value equal to the nearest integer to x. The fraction 0.5 will round in a direction chosen by the implementation, presumably the direction that is fastest. This includes the possibility that round(x) returns the same value as roundEven()(x) for all values of x.
| OpenGL Shading Language Version | ||||||||||||
| Function Name | 1.10 | 1.20 | 1.30 | 1.40 | 1.50 | 3.30 | 4.00 | 4.10 | 4.20 | 4.30 | 4.40 | 4.50 |
| round (genType) | - | - | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
| round (genDType) | - | - | - | - | - | - | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
floor(), roundEven()
Copyright © 2011-2014 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. http://opencontent.org/openpub/.
Copyright © 2011-2014 Khronos Group
| 01/03/2018 | [FIXME: source] |